UFO Editor
UFO Editor

UFO Editor

UFO Editor is a level-building sandbox game with skill challenges. Experiment, test your skills, and design levels that push your limits.

BUILD, PLAY, AND MASTER YOUR OWN LEVELS

If you've ever enjoyed the UFO mode in Geometry-style games, UFO Editor takes it to the next level. Instead of playing, you become the creator. The core mechanic revolves around controlling a UFO that naturally falls downward. Every click makes it bounce upward slightly. The unique feature is that you also build the environment you’re flying through. You can place blocks, saws, and portals that affect speed or behavior. Then, you instantly test your level using the play button. The core loop is to build, test, adjust, and repeat. Small changes in obstacle placement can drastically affect difficulty. So start now!

Get Better Level Design

  • Build short sections and test them before expanding.
  • Focus on flow and avoid placing obstacles randomly.
  • Use portals wisely.
  • Play your levels multiple times.

CREATIVE TOOLS AND FEATURES

  • UFO Editor brings a full level editor with drag and drop building.
  • Obstacles include spikes, blocks, and saws.
  • Portals can modify speed and UFO behavior.
  • Background settings are adjustable.
  • Infinite level possibilities range from easy to impossible.

Controls

  • Left Mouse Click: Make the UFO bounce upward
  • Click and Drag: Move and place objects
  • Play Button: Test your level instantly
  • Arrow Button: Move across the map
  • Settings Button: Change background color
  • Trash Icon: Delete objects.

FAQs

What is the main goal of the UFO Editor?

The goal is to design your own levels and then successfully complete them using precise UFO control.

How does UFO movement work?

The UFO constantly falls, and each click makes it bounce upward.

Can I make very difficult levels?

Yes. You can create anything from simple paths to extremely challenging levels.

Create custom levels, control a bouncing UFO, and test your skills with UFO Editor and also in other sandbox platforms, including Wave Editor.

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